![]() ALT+K - kill current song ALT-M - report free memory. ![]() Generates a list of inventory items for you to choose from. Obviously, this applies to global flags unlike the above option. This is only applies to local variables which will be cleared when exiting the room. Appears to flash some numbers relating to Curtis' X and Y position. Unlocks every FMV scene in the video player. Curtis' inventory will be filled with each item, including dummied entries (see above). The following key combinations are bound to entries on the menu: Because the menu is not drawn upon entry, it may not be immediately clear on what to do. Upon entering the patched room, Curtis will disappear (if he is normally present) along with any foreground sprites. ![]() This room's script is numbered 2121 - for example, extract the debug script into the game's /PATCH directory and rename it to "2121.CSC" A good room to choose would be Curtis' living room because it is void of any critical objects or fidgeters (animated sprites). Using one of the many freely available Sierra SCI script decompilers, extract the script numbered 63008 and use it to overwrite a P2Room class. ![]() A debug menu is accessible through hacking: specifically, replacing a valid room script is currently the only known way to activate the menu. ![]()
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